Muhammad Zarif
Aspiring Game Developer |
Game Design student at UPSI with an interest in stylized level design and in-game economy systems. Experienced with player-driven markets through years of hands-on engagement in online games, and passionate about efficient creative workflows.
Get in TouchExperience
Sultan Idris Education University (UPSI)
Diploma in Game Design & Development
2024 — Present- Focusing on level design and technical implementation in Unity, emphasizing stylized visuals and clear player navigation.
- Learning foundational programming concepts in C++ and Python to support gameplay logic and simple camera systems.
- Using Blender to model and prototype basic 3D assets for environments and level layouts.
- Designing UI and visual assets with Adobe Photoshop and Illustrator for course-based projects.
Player-Driven Game Economies
Market & Systems Experience (Growtopia & Graal Era)
2020 — Present- Accumulated over five years of experience engaging with player-driven economies in online games.
- Reached a peak net worth of 600+ BGLs in Growtopia (2022) through item trading, market timing, and supply management.
- Developed practical insight into player behavior, inflation, scarcity, and reward-based progression systems.
Technical & Creative Workflow
Digital Tools & Asset Production
2017 — Present- Comfortable using creative tools such as Adobe Fresco and Aseprite for rapid sketching and asset experimentation.
- Built an efficient desktop workflow through years of daily use of creative and technical software.
- Able to quickly adapt to new tools and pipelines with a focus on speed, organization, and iteration.
Skills & Expertise
Level Designing (Unity)
Creating immersive, vibrant environments with a focus on camera composition and player flow. Proficient in Unity's lighting and scene setup.
System & Economy Design
Applying years of high-level Growtopia/Graal market experience to design balanced game economies and reward systems.
3D & 2D Asset Pipeline
Knowledge of Blender 3D modeling fundamentals combined with amateur-level use of Adobe Photoshop, Illustrator, and Aseprite for stylized art.
About Me
I am a Game Design student who enjoys thinking about games as interconnected systems. My long-term involvement in player-driven economies such as Growtopia and Graal Era has shaped how I approach balance, progression, and player motivation. Currently studying at UPSI, I am developing my technical skills in Unity and Blender while focusing on stylized and cartoon-inspired visuals. I enjoy creating levels that feel intuitive, expressive, and visually clear for players. I am particularly interested in the space where art meets systems—using simple scripting, camera work, and layout design to support strong gameplay experiences. I value fast iteration, practical learning, and continuous improvement.